Interactive Education with 1000 Days of Syria

A text-based web game, set during the first months of the Syrian uprising

When journalist Mitch Swenson ventured into the north of Syria in September 2013, he witnessed the tragic depths of the war first-hand. Most of the conflict coverage centered around the cities, but Swenson soon found that no person was left untouched by violence, regardless of where they existed within the nation’s borders. With the objective to inform the world of what was going on, Swenson …

Osmo by Tangible Play

An unconventional iPad game platform that takes kids beyond the screen, using mirror technology

During the annual Toy Fair in NYC in February, between the Grumpy Cat plush dolls and temporary tattoos that sing and dance, we discovered a gem: an educational toy that makes use of the iPad in an unconventional way. Instead of being an app that just has kids completely focused on a small screen, Osmo incorporates “tangible” pieces in the real world to reap the …

Kaho Abe of the NYU Game Innovation Lab

Exploring the intersection of wearables, fashion and bringing gaming into physical environments

In anticipation of NYU’s Brooklyn Polytechnic artist-in-residence Kaho Abe‘s presentation at Kill Screen‘s upcoming Two5six conference, we visited the one-time fashion designer, then wearable technology pioneer, now game developer on campus. The university’s buildings and atmosphere maintain a certain practical, quiet confidence. A geometric quadrangle lined with cherry blossoms acts as a center to blocks of research facilities, classrooms and lecture halls. However, one step …