The problem with most virtual reality experiences is that there’s a disconnect between the action you see on the screen and your movement (or more likely, stasis) in the real world. Omni-directional treadmills like the Inifnadeck and immersive experiences like The Void successfully map what you see to how you move, but until now there hasn’t been a universally accessible approach to stitching a visual virtual world …
holoride: A Virtual Reality Platform For In-Car Entertainment