Anna West + David Callanan’s “To Miss The Ending” Wins XR/Immersive Category at BFI London Film Festival

Within this year’s BFI London Film Festival, the LFF Expanded program heralded developments in various styles of immersive art: interactive works, VR, 360-degree filmmaking and augmented reality. Due to disruption from COVID-19, the division’s format engaged remote audiences only—from a virtual reception area / exhibition space to digital talks, free screenings and technological deployments. Among the captivating crop, the 26-minute To Miss The Ending, directed …

Highlights From the 2020 Venice International Film Festival’s Venice VR Expanded

Programmers Liz Rosenthal and Michel Reilhac share their thoughts on this year's globally accessible event

Since its 2017 debut, the virtual reality competition within the Venice International Film Festival has showcased an industry-leading selection of diverse works from groundbreaking global talent. This division has become a beloved part of the esteemed event’s programming (with its own dedicated virtual reality island) and it consistently offers a glimpse at the future of storytelling. This year, however, health concerns led to a transformation: a name change—to …

Pokémon Go Creator Niantic Labs Partners with Sleep No More’s Punchdrunk Theatre Company

The groundbreaking immersive theatrical experience Sleep No More first welcomed guests to experience its uniquely interactive, multi-narrative and non-linear mash-up of Macbeth and a haunted hotel in 2011, across several floors of a building in NYC. Five years later, the augmented reality game Pokémon Go swept the world, inviting users to experience AR in an exciting, engaging new way. Now, UK-based Punchdrunk Theatre Company (the imagination and …