Mario Video Game Inventor Shigeru Miyamoto on Design

In a superb new Vox video, visionary Shigeru Miyamoto addresses what has made his games—Donkey Kong, Super Mario Bros, Zelda and more—so powerful. Filled with insight and wit, the video explains Miyamoto’s emphasis on storytelling before programming and consumer’s want to feel a sense of completion. Miyamoto himself addresses his background in industrial design and how a game must teach a player how to play. …

Indie and Experimental Video Games at 2015 ArtCade Con

CultureHub’s one night only modern-day arcade, including games yet to be released

What a time to be alive—especially if you play video games. The interactive entertainment medium has never been more exciting, and from blockbuster narrative masterpieces to low-budget experimental gems, the limits of technology and creativity are constantly being pushed. And whether their purpose is to bring about pure fun for hours, or bring us to our knees and have us question whether choice has any …

Game Developer Other Ocean’s #IDARB

Head of Development Mike Mika speaks about the upcoming crowdsourced title

From their headquarters Emeryville, CA and three studios in Canada and Northern California, game developers Other Ocean work on a multitude of projects that span mobile, handheld and console games. They’ve produced numerous noteworthy titles over the years, but their recent project goes beyond traditional development and really speaks to their understanding of how to create a successful game that makes the most of today’s …

Interactive Education with 1000 Days of Syria

A text-based web game, set during the first months of the Syrian uprising

When journalist Mitch Swenson ventured into the north of Syria in September 2013, he witnessed the tragic depths of the war first-hand. Most of the conflict coverage centered around the cities, but Swenson soon found that no person was left untouched by violence, regardless of where they existed within the nation’s borders. With the objective to inform the world of what was going on, Swenson …

Osmo by Tangible Play

An unconventional iPad game platform that takes kids beyond the screen, using mirror technology

During the annual Toy Fair in NYC in February, between the Grumpy Cat plush dolls and temporary tattoos that sing and dance, we discovered a gem: an educational toy that makes use of the iPad in an unconventional way. Instead of being an app that just has kids completely focused on a small screen, Osmo incorporates “tangible” pieces in the real world to reap the …