Champion’s Esports-Oriented “Gamer Collection”

This tech-forward range was based on the brand's first sweatshirt design patent since 1952

Ever-growing and certainly accelerated by the absence of live sports, the esports category positions gamers as athletes and builds entire leagues around the various video games they play. From first-person, team strategy and shooter games to sport simulations, matches are televised, streamed on platforms like Twitch and YouTube and attended (when in-person attendance was permitted) by thousands. Unsurprisingly, there is a large industry of products …

Logitech + Herman Miller’s Performance-Enhancing Embody Gaming Chair

Seven points of calibration cater to the modern gamer's needs

Gone are the days when gaming was considered a basement hobby; now it’s a professional sport with multi-million-dollar prizes, sprawling endorsement deals, and dedicated technology, apparel and accessories. From sneakers to displays and plenty of mouses, keyboards and controllers, the race to outfit this ever-growing category is gaining momentum. As such, Herman Miller—the 110-year-old producer of home and office furniture and equipment—partnered with Logitech to …

Link About It: This Week’s Picks

Eco-friendly innovations, AI-produced portraits, upcycled watches and more fascinating tidbits from around the web

Industrial Designer Jexter Lim’s Adaptive Tableware for Visually Impaired People Singapore-based industrial designer Jexter Lim worked with visually impaired people on the development of Eatsy, his collection of adaptive tableware that streamlines eating and serving actions like scooping, aligning, pouring and transferring. The set consists of a plate, bowl, cup, and utensils—each of which incorporates subtle details that act as sensory cues and can be …