As a follow up to the original GameSetandMatch Conference held in November of 2001, Game Set and Match II provides a fascinating, kaleidoscopic view of the most recent developments in the digital design domain. Through a series of essays stemming from such diverse backgrounds of authorship as architecture, design and technology, this book emphasizes the importance of "game technology" used in software development as a platform for future innovations in architecture. One of the particularly interesting threads I found was the idea of "playing the building as an instrument" as way to create a more ideal communication between the structure, the environment, and the people who interact with them. Although many of the essays are metaphysically charged and technical, anyone at all involved or interested in the future of design would be a fool not to check out this volume.
Starts at €40 from Episode Publishers.
Contributed by Edwin Cahill